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Customization is one of the best parts of any roleplaying game. That's what Your World, your Darkness is all about.
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The Élan Bloodline
by Gaming Nut RPG
History
The bloodline is very new and extremely small. Since it’s creation only 50 Kindred have joined the ranks of this bloodline and the bloodline Founder, John Coremire. He was reborn in 1923, a failing chemist, when he discovered a new type of wax which could be shaped easily but would stay together firm. A Daeva saw great things with his works and brought him to the fold. He was a horrible Daeva. He was all science and no heart and was quickly abandoned to the world. He stayed low in Daeva Hierarchy working quietly in the dark making and mixing his chemical. He however suffered from serious depression and would find many a night crying or contemplating death until the day he learned how to distill happiness in blood. He quickly discovered how to distill emotions in general into his blood potion and realized he was one the verge of a breakthrough. It was then he realized his blood was potent and could be used to help others around the world. However his mixing and drinking distilled emotions has caused him to create a strange effect that makes him manic and only his only way to change his emotions are to drink his own elixirs. John embraced a small group of people, all from different walks of life and told them to make his blood strong while he finds a cure for their weakness. He left them with laws to follow which overruled any covenant rule or law.
1. Spread out but keep in touch.
2. Come forth every year to let your family know who you are.
3. Never harm your own family.
4. Family first Covenant second.
Breaking an Élan Law is to summon the Élan to put the offending vampire to final death.
Parent Clan – Daeva
Nickname – Old Name: Alchemists. New Name: Tenders.
Appearance – Their appearances are varied as the Daeva themselves and they try to fit in any group they are around except much trendier and flashy. Mistaken for as pimps
Haven – They tend to have havens that are also a place of business such as a restaurant or a bar. They usually have smaller, very protected and often hidden, back rooms where they sleep.
Background – `Élan’s tend to come from mixing lot. From drug dealers to bartenders to pharmacist, they come from those who love to combine 2 things to make a new creation. Even painters have been known to come to Élan stock.
Covenants: They can be found in all covenants. Very few are unaligned. Ordo Dracul gather occultist who want to further their alchemist study while the Invictus invite them to create potions for their covenant. More then a handful can be found in the Circle of The Crone and The Lancea Sanctum but only one or two can be found anywhere within the Carthians.
Character Creation – Social skills are important to them as much as Daeva. Their craft skills are also very important.
Bloodline Discipline – Celerity, Majesty, Vigor, Ecstasy Alchemy
Weakness – They share their intense feelings of their parent clan of the Daeva but they take their emotional surge one step forward. They are constantly manic always feeling the first emotion that strikes them in a given night. One night they are happy all night long no matter what happens while the next moment they can be depressed. The only way to change their emotional state after waking is by imbibing one of the Ecstasy Potions. This can be dangerous if your happy upon hearing the news of the Death of an elder or angry when someone declares a Prominent Wedding. Elan ‘s also get a –2 to Frenzy if in a negative emotion state (Angry, sad, depressed).
Organization – They are a paradoxal relationship as they tend to spread out away from one another but they will travel a thousand miles to help one of their own in need. They are fiercely loyal but are fiercely independent. They could spend years not communicating to another of their blood but when a new person becomes one of their own a missive is sent out to all. Every year they come together for a gathering sharing blood mixtures and other potions while to meet the new progeny.
Concepts – Artists. Bar tenders. Drug Dealers. Doctors. Psychologists.
Ecstasy Alchemy
this power allow Vampires and other people feel emotions or even act more alive then before. Each potion requires 1 blood point, a prepared vessel (Jar, test tube, bottle). All the Ecstasy Potions are created with a Manipulations + Crafts + Ecstasy Alchemy and takes 1 round per dot of Ecstasy Alchemy you utilize to create. The Alchemist can take an hour per dot to make a potion and increase the roll for each extra hour it takes to make (6 hours can increase the dice pool by 6). These potions must be ingested or injected. As long as the Ecstasy Alchemy is inside the target no other ability can over come these feelings. Anyone who is effected by the potion can make a Composure + Supernatural Resistance equal to or more then the successes it took to make the potion.
The potions last for 1 Week and then turn to dust. An exceptional success makes the potion last a year.
• - Over React – Your emotions are much more intense. If you get a little upset you fly into a rage. If you get happy you begin to laugh uncontrollably. A slight depression can drive you to suicide. There is no game mechanic to this it is purely a role-playing tool. This lasts 1 scene or 1 hour.
•• - Feelings – You can choose an emotion and distill it. Anyone who drinks this potion will find his or her feelings clouded by that emotion. Any skill or ability designed to determine emotions will only see the artificial emotion. This ability can also mute emotions automatically removing the effects of a previous Ecstasy Potion or giving you a +1 die bonus per success to composure to resist emotions, such as Majesty or Nightmare. This lasts 1 scene or 1 hour.
This can even remove the Élan blood weakness but this will only last 1 minute per success.
•••– Nothing more then Feelings – The person who ingests the potion can do nothing but revel in the emotion he just drank. They will do nothing more then stay in one place and feel the sensation. A happy drink will have a person smiling and laughing while an Anger drink will just have the person scream out obscenities. They can spend 1 will power to overcome this effect for one round. This lasts 1 Round per success.
••••– Passion – This potions creates an extremely power set of emotions which are directed at the first person he sees. These emotions are exaggerated and will cause a scared weakling attack the first person he sees or a person to fall in love with their worst enemy. Lasts 1 hour per success.
•••••– Overwhelmed – This grants a single emotion so powerful it will make supernatural creatures stunned for 1 round for each success rolled causing the imbiber to loose all defense and unable to act, move, or even speak. Normal mortals can get a heart attack and die unless they make Stamina + Composure check and get as many or more successes then the Ecstasy Alchemy Check